Nadesłany przez Krzysztof Zajączkowski, 05 stycznia 2009 01:00
Kod przedstawiony poniżej przedstawia główną część rozwiązania problemu.Pobierz pełne rozwiązanie.
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rzutowanie/rzutowanie/rzutowanie.cpp:
#include <windows.h>
#include <math.h>
class dPoint2D{
double x;
double y;
public:
dPoint2D(double x,double y);
dPoint2D operator -(dPoint2D &p);
dPoint2D operator +(dPoint2D &p);
dPoint2D operator *(double &k);
double operator *(dPoint2D &p);
double SickDistance2D(dPoint2D p);
dPoint2D GetPointOnLine(dPoint2D &fP,dPoint2D &lP);
double X();
double Y();
void X(double x);
void Y(double y);
};
dPoint2D::dPoint2D(double x,double y){
this->x = x;
this->y = y;
}
double dPoint2D::X(){
return x;
}
double dPoint2D::Y(){
return y;
}
void dPoint2D::Y(double y){
this->y = y;
}
void dPoint2D::X(double x){
this->x = x;
}
dPoint2D dPoint2D::operator *(double &k){
dPoint2D temp(x * k,y * k);
return temp;
}
double dPoint2D::operator *(dPoint2D &p){
return p.X() * x + p.Y() * y;
}
double dPoint2D::SickDistance2D(dPoint2D p){
return pow(x - p.X(),2.0) + pow(y - p.Y(),2.0);
}
dPoint2D dPoint2D::operator -(dPoint2D &p){
dPoint2D temp(this->x - p.X(),this->y - p.Y());
return temp;
}
dPoint2D dPoint2D::operator +(dPoint2D &p){
dPoint2D temp(this->x + p.X(),this->y + p.Y());
return temp;
}
dPoint2D dPoint2D::GetPointOnLine(dPoint2D &fP,dPoint2D &lP){
//double u = ((x - fP.X()) * (lP.X() - fP.X()) + (y - fP.Y()) * (lP.Y() - fP.Y())) / (lP.SickDistance2D(fP));
double u = (((*this) - fP) * (lP - fP))/ ((fP - lP) * (fP - lP));
return fP + (lP - fP) * u;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam){
static dPoint2D fP(20,300);
static dPoint2D lP(300,20);
static dPoint2D rP(0,0); // punkt rzutowany
static dPoint2D zP(0,0); // punkt zrzutowany
static POINT MousePos;
switch(msg)
{
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd,&ps);
HPEN hPen = CreatePen(PS_SOLID,2,RGB(0,0,255));
SelectObject(hdc,hPen);
MoveToEx(hdc,(int)fP.X(),(int)fP.Y(),NULL);
LineTo(hdc,(int)lP.X(),(int)lP.Y());
MoveToEx(hdc,(int)rP.X(),(int)rP.Y(),NULL);
LineTo(hdc,(int)zP.X(),(int)zP.Y());
Ellipse(hdc,(int)rP.X()-5,(int)rP.Y()-5,(int)rP.X()+5,(int)rP.Y()+5);
Ellipse(hdc,(int)zP.X()-5,(int)zP.Y()-5,(int)zP.X()+5,(int)zP.Y()+5);
DeleteObject(hPen);
EndPaint(hWnd,&ps);
}
break;
case WM_LBUTTONDOWN:
{
lP.X(MousePos.x);
lP.Y(MousePos.y);
zP = rP.GetPointOnLine(lP,fP);
InvalidateRect(hWnd,NULL,true);
}
break;
case WM_RBUTTONDOWN:
{
fP.X(MousePos.x);
fP.Y(MousePos.y);
zP = rP.GetPointOnLine(lP,fP);
InvalidateRect(hWnd,NULL,true);
}
break;
case WM_MOUSEMOVE:
{
POINT pt;
MousePos.x = LOWORD(lParam);
MousePos.y = HIWORD(lParam);
rP.X(MousePos.x);
rP.Y(MousePos.y);
zP = rP.GetPointOnLine(lP,fP);
InvalidateRect(hWnd,NULL,true);
}
break;
case WM_DESTROY:
{
PostQuitMessage(0);
}
break;
}
return DefWindowProc(hWnd,msg,wParam,lParam);
}
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE ,LPSTR ,int ){
WNDCLASS wnd;
wnd.cbClsExtra = NULL;
wnd.cbWndExtra = NULL;
wnd.hbrBackground = CreateSolidBrush(RGB(0,0,0));
wnd.hCursor = LoadCursor(NULL,IDC_ARROW);
wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wnd.hInstance = hInstance;
wnd.lpfnWndProc = WndProc;
wnd.lpszClassName = "WndRzutowanie";
wnd.lpszMenuName = NULL;
wnd.style = CS_VREDRAW|CS_HREDRAW;
if(!RegisterClass(&wnd)){
MessageBox(NULL,"Coś nie tak","Informacja",MB_OK);
return 0;
}
HWND hwnd = CreateWindow("WndRzutowanie","Rzutowanie",WS_OVERLAPPEDWINDOW,0,0,800,600,NULL,NULL,hInstance,NULL);
ShowWindow(hwnd, SW_SHOWNORMAL);
UpdateWindow(hwnd);
MSG msg;
while(GetMessage(&msg,NULL,0,0)){
DispatchMessage(&msg);
TranslateMessage(&msg);
}
return 0;
}

